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Patch Notes

Update Patch Notes

By March 24, 2020No Comments

This patch upgrades the Revenant Bot AI. They will now attack enemy bases and can contribute to winning a match. It also balances shotguns and some other weapons, see Dev Blog 36 for more information about why we are making these changes.

  1. Revenant Bots will now attack Towers and Nexuses
    1. Revenant Bots will merge into the nearest lane and follow waypoints, which will allow them to attack enemy towers and the Nexus.
    2. Revenant Bots will choose to merge with wave minions in a lane and attack Towers and Nexus if team income is +3 or greater. Otherwise, they will farm resources.
  2. Damage Overload Ability – reduced weapon damage bonus to (5,10,15,20,25 %), was (+10,20,30,40,50 %)
  3. Weapon Damage Booster passive item – weapon damage bonus decreased to (+5, 10 15 20 25 30 %), was (+10, 20, 30, 40, 50, 60 %)
  4. Fixed bug where characters could deploy a drone while falling / jumping
  5. Dash ability now has particle VFX
  6. Fixed bug where shotgun bullets would destroy each other instead of flying towards enemies
  7. Lowered Target Dummy health and armor to more accurately match what players actually use
  8. Performance optimizations that should result in a slightly smoother frame rate for some players
  9. Demolition Implant – Armor piercing reduced to (1,2,3,4,5,6), was (3,5,7,9,11,13)
  10. Exoplating – Armor reduced to (2,3,4,5,6,7), was (1,3,5,7,9,11)
  11. Shotgun weapon changes:
    1. Removed armor piercing stat (was 2).
    2. Rate of fire increased to 150 (was 125).
    3. Damage per pellet increased to 5 (was 4).
    4. Number of pellets increased to 10 (was 9)
  12. Added system message when Ally Towers are destroyed.
  13. Tower starting armor reduced to 40 (was 45).
  14. Added system messages when Tower Armor is reduced at 10 minutes (to 20, was 30), at 15 minutes (to 15), and at 20 Minutes (to 10).
  15. Nanoweave Tier 5 reduced to 130 health (was 140)
  16. Fixed bug where some tiers of Energy Generator would give a small amount of Health.
  17. Slightly increased the radius of Shockwave, lowered the scale of the VFX so it feels more reliable
  18. Fixed bug “Going to Customize menu and then switching to another tab and back sets the Redeem Code button so you can not click ‘Back'”
  19. Fixed a bug with Landmine traps
  20. New Shock Trap
  21. Nexus will now regenerate 5 health per second after 120 seconds of not taking damage.
  22. Fixed “clicking on a Revenant Bot’s profile freezing the game”, might also fix infinite loading screens for viewing other player’s profiles.
  23. Added FOV video setting

The community playtests will be on Wednesday and Saturday this week at 7 PM Eastern. See you there!