This week’s patch addresses a number of meta problems brought up during playtests. Our goal is to push Armor Piercing towards late game, and lower the toughness of player made turrets. We are also introducing a new color palette UI for character cosmetics.
Stat Changes
- Wave Minion – Health scaling increased to 7% per wave (was 5%)
- Wave Minion – Damage scaling decreased to 3% per wave (Was 4%)
- Rogue Minion (Jungle Camps) – Damage scaling decreased to 15% per respawn (was 20%)
- Basic Turrets (player made) – damage decreased to 80 (was 100)
- Basic Turrets (player made) – rate of fire decreased to 70 (was 100) rounds per minute
- Sniper turret – damage decreased to 400 (was 500)
- Stun Charge – Metal Cost increased to (200, 300, 400, 500, 600) was (200, 250, 300, 350, 400)
- Stun Charge – stun duration decreased to 0.8 seconds (was 1 seconds)
- Standard Launcher Weapon – splash damage increased to 300 (was 150)
- Launcher Weapon – damage increased to 250 (was 220)
- Demolition Implant – Metal Cost increased to (400, 550, 700, 850, 1000) was (200, 350, 500, 650, 800)
- Puncturing Rounds – Metal Cost increased to (600, 800, 1000, 1200, 1400) was (400, 550, 700, 850, 1000)
Bug Fixes
- Players can now fall when stunned
- Exiting the drone no longer opens the crafting menu
- Fixed stun charge stunning players multiple times
- Fixed some (but not all) bugs in the color wheel for cosmetics
Miscellaneous
- New color palette UI for cosmetics
- Minor AI performance optimizations