Patch Notes

Patch Notes for Update 0.9.9

This week’s patch addresses a number of meta problems brought up during playtests. Our goal is to push Armor Piercing towards late game, and lower the toughness of player made turrets. We are also introducing a new color palette UI for character cosmetics.

Stat Changes

  1. Wave Minion – Health scaling increased to 7% per wave (was 5%)
  2. Wave Minion – Damage scaling decreased to 3% per wave (Was 4%)
  3. Rogue Minion (Jungle Camps) – Damage scaling decreased to 15% per respawn (was 20%)
  4. Basic Turrets (player made) – damage decreased to 80 (was 100)
  5. Basic Turrets (player made) – rate of fire decreased to 70 (was 100) rounds per minute
  6. Sniper turret – damage decreased to 400 (was 500)
  7. Stun Charge – Metal Cost increased to (200, 300, 400, 500, 600) was (200, 250, 300, 350, 400)
  8. Stun Charge – stun duration decreased to 0.8 seconds (was 1 seconds)
  9. Standard Launcher Weapon – splash damage increased to 300 (was 150)
  10. Launcher Weapon – damage increased to 250 (was 220)
  11. Demolition Implant – Metal Cost increased to (400, 550, 700, 850, 1000) was (200, 350, 500, 650, 800)
  12. Puncturing Rounds – Metal Cost increased to (600, 800, 1000, 1200, 1400) was (400, 550, 700, 850, 1000)

Bug Fixes

  1. Players can now fall when stunned
  2. Exiting the drone no longer opens the crafting menu
  3. Fixed stun charge stunning players multiple times
  4. Fixed some (but not all) bugs in the color wheel for cosmetics

Miscellaneous

  1. New color palette UI for cosmetics
  2. Minor AI performance optimizations