This week’s patch has two new items, both great for casters!
New Content
- New item – Chrono Step – increases move speed and cool down reduction
- New item – Energy Scavenger – starter item for Casters, grants 5 Energy when killing enemy units (minions or players) and +30 Max Energy
Stat Changes
- Burst Rifle damage increased to 135 (was 110)
- Carbine rate of fire increased to 700 (was 600)
- Carbine metal cost increased to 400 (was 300)
- Burst Rifle Revolver core metal cost increased to 300 (was 200)
- Burst Rifle Frame metal cost increased to 400 (was 300)
- Increased Tower health to 20,000 (was 10,000)
- Grenade Ability – metal cost increased to (300, 500, 700, 900, 1100) was (100, 200, 300, 400, 500)
- Heavy Rifle Fast Core metal cost increased to 250 (was 100)
- Lightweight Ammo – damage increased to (4, 8, 12, 16, 20) was (3, 6, 9, 12, 15)%
- Wave minion damage scaling per wave increased to 2.7% (was 1.8%)
- Time between minion waves increased to 80 seconds (was 50 seconds)
- Fast Charging Shields – Shield Regen Rate decreased to (18, 26, 34, 42, 50) was (20, 30, 40, 50, 60)
- Light Shielding – Metal Cost increased to (200, 350, 500, 650, 800) was (50, 100, 150, 200, 250)
- Light Shielding – Shields Max increased to (600, 700, 800, 900, 1000) was (250, 400, 550, 700, 850)
- Light Shielding – Shield Regen Rate decreased to (12, 18, 24, 30, 36) was (10, 20, 30, 40, 50)
- Heavy Shielding – Shield Regen Rate decreased to (10, 12, 14, 16, 18) was (10, 20, 30, 40, 50)
- Minions (Wave and Jungle) now gain 1 Armor Piercing per wave / camp level
- Healing Burst Ability – Metal Cost Increased to (150, 300, 450, 600, 750) was (100, 200, 300, 300, 300)
- Healing Burst Ability – Healing Amount increased to (150, 225, 300, 375, 450) was (120, 210, 270, 330, 420)
- Healing Burst Ability – Energy cost changed to 30 for all levels, was (25, 30, 35, 35, 35)
Bug Fixes
- Client players and revenant bots will no longer have the same cosmetics as the server
- Fixed tower that was floatin half a meter above the floor in District Map
- Fixed tool tip for Grenade ability showing wrong damage values
- Healing Burst Ability – fixed incorrect stats in tooltips
- Improved AI waypoints in District Map
Miscellaneous
- Small changes to the victory / defeat match end screen
- Default keybinding for Consumable changed to 3 on number line (was H)