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Patch Notes

Patch Notes for Update 0.9.14

By August 10, 2020October 4th, 2020No Comments

This week’s patch has two new items, both great for casters!

New Content

  1. New item – Chrono Step – increases move speed and cool down reduction
  2. New item – Energy Scavenger – starter item for Casters, grants 5 Energy when killing enemy units (minions or players) and +30 Max Energy

Stat Changes

  1. Burst Rifle damage increased to 135 (was 110)
  2. Carbine rate of fire increased to 700 (was 600)
  3. Carbine metal cost increased to 400 (was 300)
  4. Burst Rifle Revolver core metal cost increased to 300 (was 200)
  5. Burst Rifle Frame metal cost increased to 400 (was 300)
  6. Increased Tower health to 20,000 (was 10,000)
  7. Grenade Ability – metal cost increased to (300, 500, 700, 900, 1100) was (100, 200, 300, 400, 500)
  8. Heavy Rifle Fast Core metal cost increased to 250 (was 100)
  9. Lightweight Ammo – damage increased to (4, 8, 12, 16, 20) was (3, 6, 9, 12, 15)%
  10. Wave minion damage scaling per wave increased to 2.7% (was 1.8%)
  11. Time between minion waves increased to 80 seconds (was 50 seconds)
  12. Fast Charging Shields – Shield Regen Rate decreased to (18, 26, 34, 42, 50) was (20, 30, 40, 50, 60)
  13. Light Shielding – Metal Cost increased to (200, 350, 500, 650, 800) was (50, 100, 150, 200, 250)
  14. Light Shielding – Shields Max increased to (600, 700, 800, 900, 1000) was (250, 400, 550, 700, 850)
  15. Light Shielding – Shield Regen Rate decreased to (12, 18, 24, 30, 36) was (10, 20, 30, 40, 50)
  16. Heavy Shielding – Shield Regen Rate decreased to (10, 12, 14, 16, 18) was (10, 20, 30, 40, 50)
  17. Minions (Wave and Jungle) now gain 1 Armor Piercing per wave / camp level
  18. Healing Burst Ability – Metal Cost Increased to (150, 300, 450, 600, 750) was (100, 200, 300, 300, 300)
  19. Healing Burst Ability – Healing Amount increased to (150, 225, 300, 375, 450) was (120, 210, 270, 330, 420)
  20. Healing Burst Ability – Energy cost changed to 30 for all levels, was (25, 30, 35, 35, 35)

Bug Fixes

  1. Client players and revenant bots will no longer have the same cosmetics as the server
  2. Fixed tower that was floatin half a meter above the floor in District Map
  3. Fixed tool tip for Grenade ability showing wrong damage values
  4. Healing Burst Ability – fixed incorrect stats in tooltips
  5. Improved AI waypoints in District Map

Miscellaneous

  1. Small changes to the victory / defeat match end screen
  2. Default keybinding for Consumable changed to 3 on number line (was H)