This patch adds a new mechanic to Towers. Towers will now deal increasing amounts of Damage and Armor Piercing with each consecutive shot against a particular character.
- Exo Plating – increased ichor cost to (350, 450, 550, 650, 750) was (200, 300, 400, 500, 600)
- Reinforced Weave – increased ichor cost to (350, 450, 550, 650, 750) was (300, 400, 500, 600, 700)
- Towers now deal an additional 8 Armor Piercing per consecutive shot, and an extra 6 Physical Damage per consecutive shot.
- Flamethrower ability now has 80% Ability Synergy (had 0% before)
- Loading from lobby to district map should remove the loadout editor if it is on screen
- Possible fix for the bug where minions would run past Towers / enemy characters instead of attacking
- Training Hub – Practice Mode card will now open Shooting Range map
- Lobby now shows a player’s active loadout’s abilities’ icons underneath their username
- Removed Force Field Fence from game
- New reload SFX for Launcher and Heavy Rifle
- Improved Sprint animation blending
- Improved weapon aiming animations