New Content
- Micro Rockets Ability
Stat Changes
- Increased player jump velocity to 480 (was 440)
- Time between minion waves lowered to 60 seconds (was 80 seconds)
- Reaper Clip now has upgrade tiers.
- Energy Scavenger now has upgrade tiers
- Scout Protocol upgrade tiers
- Upgrade tiers for Medic Implant, added cooldown reduction stat (5, 10, 15, 20, 25%)
- Ultra Reactor has upgrade tiers now
- Reflective Armor now has upgrade tiers
- Upgrade tiers for Healing Capstone item
- Fire Grenade AP Scaling now 50% (was 75%). Fire Grenade Burn Status Duration reduced to 5 seconds (was 7 seconds)
- Shredding Clip – Ichor Cost decreased to (400, 450, 500, 550, 600) was (600, 800, 1000, 1200, 1400)
- Boring Rounds – increased Armor Pen to (8, 16, 24, 32, 40) was (5, 10, 15, 20, 25). Ichor Cost lowered to (300, 400, 500, 600, 700)
- Damage Coils – Ichor Cost decreased to (300, 400, 500, 600, 700)
- Puncturing Rounds – damage and armor pen increased
- Heavy Minion structure damage increased to 150 (was 100).
- Super Minion Damage Scaling Per Wave increased to 7% (was 6%)
- Shock Grenade – Stun Duration reduced to 1.4 seconds (was 2 seconds).
- Shockwave ability – Stun Duration increased to (1., 1.2, 1.3., 1.4., 1.5) was (0.25, 0.5, 0.75, 1.0, 1.25) seconds
- Shotgun damage increased to 630 (was 500)
- Sniper Rifle base damage increased to 300 (was 250)
Bug Fixes
- Fixed Invisibility Cloak not able to be cancelled if the player did not have enough energy to recast
- Fixed Invisibility Cloak cooldown not being set properly if ended early
- Target Dummies now have 2000 HP (was 1000).
- Fixed Fire Grenade Tier 2 having wrong Ichor cost
- Fixed tooltip for boring rounds
- Fixed bug – Selling Ultra Reactor didn’t remove bonus AP from Ultra Reactor’s passive.
Miscellaneous
- New Tower model and many changes to District Map
- Added SFX for ally “pings”
Don’t forget about our limited time Merch sale: http://merch.revngame.com/