New Content

  1. Micro Rockets Ability

Stat Changes

  1. Increased player jump velocity to 480 (was 440)
  2. Time between minion waves lowered to 60 seconds (was 80 seconds)
  3. Reaper Clip now has upgrade tiers.
  4. Energy Scavenger now has upgrade tiers
  5. Scout Protocol upgrade tiers
  6. Upgrade tiers for Medic Implant, added cooldown reduction stat (5, 10, 15, 20, 25%)
  7. Ultra Reactor has upgrade tiers now
  8. Reflective Armor now has upgrade tiers
  9. Upgrade tiers for Healing Capstone item
  10. Fire Grenade AP Scaling now 50% (was 75%). Fire Grenade Burn Status Duration reduced to 5 seconds (was 7 seconds)
  11. Shredding Clip – Ichor Cost decreased to (400, 450, 500, 550, 600) was (600, 800, 1000, 1200, 1400)
  12. Boring Rounds – increased Armor Pen to (8, 16, 24, 32, 40) was (5, 10, 15, 20, 25). Ichor Cost lowered to (300, 400, 500, 600, 700)
  13. Damage Coils – Ichor Cost decreased to (300, 400, 500, 600, 700)
  14. Puncturing Rounds – damage and armor pen increased
  15. Heavy Minion structure damage increased to 150 (was 100).
  16. Super Minion Damage Scaling Per Wave increased to 7% (was 6%)
  17. Shock Grenade – Stun Duration reduced to 1.4 seconds (was 2 seconds).
  18. Shockwave ability – Stun Duration increased to (1., 1.2, 1.3., 1.4., 1.5) was (0.25, 0.5, 0.75, 1.0, 1.25) seconds
  19. Shotgun damage increased to 630 (was 500)
  20. Sniper Rifle base damage increased to 300 (was 250)

Bug Fixes

  1. Fixed Invisibility Cloak not able to be cancelled if the player did not have enough energy to recast
  2. Fixed Invisibility Cloak cooldown not being set properly if ended early
  3. Target Dummies now have 2000 HP (was 1000).
  4. Fixed Fire Grenade Tier 2 having wrong Ichor cost
  5. Fixed tooltip for boring rounds
  6. Fixed bug – Selling Ultra Reactor didn’t remove bonus AP from Ultra Reactor’s passive.

Miscellaneous

  1. New Tower model and many changes to District Map
  2. Added SFX for ally “pings”

 

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