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Balance Changes

  1. Super Minions now have 30 armor
  2. Micro Rockets range increased by 50%
  3. Incendiary Rounds cool down flattened from 10/9/8/7/6 to a flat 6 at all tiers. The burn effects DPS has been changed from 100/110/120/130/140 to 100/140/180/220/260
  4. Assault Rifle base damage reduced from 100 > 90
  5. Slows now prevent players from dodge rolling
  6. Energy Scavenger now has Energy Damage Lifesteal 3/5/7/9/11%
  7. Energized Lifesteal now has bonus Max HP 200/400/600/800/1000
  8. Heat Ray AP scaling lowered from 75%-70%. Energy cost now scales with lvl 4/6/7/8/9 Energy per cast
  9. Energy Resist and Armor gear specs now grant 10 each instead of 5

Bug Fixes

  1. Several Bug Fixes around cosmetics – SOOOOO many bug fixes around this system
  2. Crafting UI in game now displays items alphabetically

Oct 26 Hot fix Changes

  1. Energy Scavenger – Increased HP on unit kill from 25/25/45/55/65 to 50/60/70/80/90
  2. Lowered casting time for Incendiary Rounds from 1.5s to 1s
  3. Baseline HP Regeneration for all players increased from 2 to 5
  4. Freeze Ray adjusted to be on par with Heat Ray
  5. New particles for rally passive effect