What’s New?
- The Garden areas is being built up more in this patch. We’re adding a double faced ramp to grant easier vertical access to the ramparts in Garden.
Balance Changes
- Thermal Vision got reworked, rather than a global maphack it will now be a pulse that emanates from the player in an 80m radius around them revealing enemy locations.
- “Scythe” Carbine received a damage buff bringing it from 60 -> 65.
- “Spire” Sniper Rifle got recoil reduced again.
- Healing Dart range increased from 15m -> 25m.
- Incendiary Rounds now has a 50% weapon damage scaling as well.
- Jetpack can no longer initiate the hover mechanic while the player is on the ground.
- Shockwave stun duration made to scale from at tier one up to tier five 1.25, 1.4, 1.55, 1.7, 1.85.
Bug Fixes
- Purchasing Shields no longer restarts the shield regen delay.
- Clicking a new filter in crafting will reset the previous filter.
- Getting Stunned now stops weapons from firing.