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What’s New?

  1. The Garden areas is being built up more in this patch. We’re adding a double faced ramp to grant easier vertical access to the ramparts in Garden.

Balance Changes

  1. Thermal Vision got reworked, rather than a global maphack it will now be a pulse that emanates from the player in an 80m radius around them revealing enemy locations.
  2. “Scythe” Carbine received a damage buff bringing it from 60 -> 65.
  3. “Spire” Sniper Rifle got recoil reduced again.
  4.  Healing Dart range increased from 15m -> 25m.
  5. Incendiary Rounds now has a 50% weapon damage scaling as well.
  6. Jetpack can no longer initiate the hover mechanic while the player is on the ground.
  7. Shockwave stun duration made to scale from at tier one up to tier five 1.25, 1.4, 1.55, 1.7, 1.85.

Bug Fixes

  1. Purchasing Shields no longer restarts the shield regen delay.
  2. Clicking a new filter in crafting will reset the previous filter.
  3. Getting Stunned now stops weapons from firing.