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Balance Changes

    1. Toxin Grenade received a rework – now deals true damage per stack, stacks are applied when standing in Toxin Grenades area of effect at a rate of 1 stack per second (max 5) after leaving the AoE stacks will linger for 3 seconds. AP scaling lowered from 50% to 10%
    2.  Frag Grenade – Damage increased from 250, 350, 450, 550, 650 to 350, 450, 550, 650, 750
      AD scaling was also increased from 200% to 250%
    3. The Red Jungle camp had it’s ichor reward buffed from 60 to 100
    4. Poison Dart – AD scaling increased from 50% to 80%
    5. Sentry Turret – Now takes damage from all sources of physical and energy damage

Systems Changes

  1. Weapons will now be assigned to “primary” and “secondary” slots. This means weapons such as the assault rifle and carbine will only be able to be equipped  in your primary slot, while the revolver and SMG will go into your secondary slot. We’re going to be adding more weapons to the game in the coming months and you can expect this system to feel more robust as time goes on as a result.

Bug Fixes

  1. Turrets should now lose aggro if they lose line of sight on their target
  2. Dismantling Flamethrower and Freeze Ray will now properly re-equip your primary weapon
  3. Getting blinded will no longer mess with post-processing
  4. Re-casting riot shield to put it away will now work even if players don’t have the energy to use the initial cast
  5. Fixed a bug with sprint animations breaking while sprinting with a wrist mounted weapon (the rays, and flamethrower)
  6. Potential fix for server crash on first activation