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New Content

  1. Dual Wield Ability

Balance Changes

  1. Barrier ability – doubled the size of the barrier
  2. increased scale of riot shield by 50%. Also riot shield will no longer have physics collision that can push other characters around
  3. Frag Grenade now has Armor Piercing (25, 35, 45, 55, 65), that scales depending on how far away the enemy is from the center of the explosion
  4. Damage Coils – flat damage lowered to (3, 6, 9, 12, 15) was (7, 12, 17, 22, 27)
  5. Reworked Damage Coils Item – stacks of bonus damage can now only be gained every 0.4 second. Stacks now increase damage by +1% instead of a flat +1.
  6. Medic Implant – Energy regen stat increased to (1, 1, 2, 2, 3)
  7. Super minion – damage scaling (per wave level) lowered to 9% (was 10%). Weapon base damage lowered to 110 (was 120)

Bug Fixes

  1. fixed bug with Heat Ray – couldn’t be equipped
  2. Fixed bug – Sentry Turret would not credit the caster with kills
  3. fixed bug – Incendiary Rounds couldn’t be used with Dual Wield