Stat Changes
- Freeze Ray / Heat Ray – max range reduced to 60 meters (was 95 m)
- Lifesteal Augment item – decreased ichor cost to (550, 650, 750, 850, 950)
- Rage ability – energy cost changed to (45 all tiers) was (45, 55, 65, 75, 85)
- Bubble Shield Ability – duration changed to (10, 12, 14, 16, 18) seconds, was (10, 15, 20, 25, 30). Energy cost changed to 50 at all tiers (was 50, 60, 70, 80, 90). Cooldown changed to (50, 47, 44, 41, 38) seconds, was (50 seconds at all tiers)
- Riot Shield now has ability power scaling – increases shield max health by 10 HP per AP point
- Sentry Turret – ability power synergy reduced to 50% (was 100%)
- Sentry Turret ability – increased cooldown to 50 seconds (was 30 seconds)
- Shield Recharge Ability – decreased Ichor costs to (300, 400, 500, 600, 700) was (300, 600, 900, 1200, 1500). Increased Max Shields to (400, 600, 800, 1000, 1200) was (400, 500, 600, 700, 800). Increased Shield Refill Percent to (50%, 55%, 60%, 65%, 70%)
- Abilities no longer grant Max Energy. All players now have 100 baseline Max Energy.
Bug Fixes
- Adjusted minions waypoints and pipe layout in pipe lane, should help minions to not get stuck on terrain
- Fixed bug – you can lifesteal off of corpses, you can’t steal what’s not there
- Fixed bug – When capping a terminal, color defaults to enemy before switching to ally color
- Fixed bug – quickcasting abilities doesn’t work on Steam multiplayer clients
- Fixed bug – burning status particles interfered with using scope
- Fixed floating nameplate bug after a player dies
Quality of Life
- Angel and Hunter boss weapons will no longer need to reload, this should help to prevent their aggro from reseting as well as reduce the ease of use for cheese strategies to kill them
- Implemented player ranks & KDA in profile pages
- Lifesteal is now a crafting tag. Lifesteal is now shown in character stat panels
- Core health bar now has golden border when invulnerable
- minimap icons for Towers now show remaining health