Balance Changes
- Super Minions now have 30 armor
- Micro Rockets range increased by 50%
- Incendiary Rounds cool down flattened from 10/9/8/7/6 to a flat 6 at all tiers. The burn effects DPS has been changed from 100/110/120/130/140 to 100/140/180/220/260
- Assault Rifle base damage reduced from 100 > 90
- Slows now prevent players from dodge rolling
- Energy Scavenger now has Energy Damage Lifesteal 3/5/7/9/11%
- Energized Lifesteal now has bonus Max HP 200/400/600/800/1000
- Heat Ray AP scaling lowered from 75%-70%. Energy cost now scales with lvl 4/6/7/8/9 Energy per cast
- Energy Resist and Armor gear specs now grant 10 each instead of 5
Bug Fixes
- Several Bug Fixes around cosmetics – SOOOOO many bug fixes around this system
- Crafting UI in game now displays items alphabetically
Oct 26 Hot fix Changes
- Energy Scavenger – Increased HP on unit kill from 25/25/45/55/65 to 50/60/70/80/90
- Lowered casting time for Incendiary Rounds from 1.5s to 1s
- Baseline HP Regeneration for all players increased from 2 to 5
- Freeze Ray adjusted to be on par with Heat Ray
- New particles for rally passive effect