New Content
- Dual Wield Ability
Balance Changes
- Barrier ability – doubled the size of the barrier
- increased scale of riot shield by 50%. Also riot shield will no longer have physics collision that can push other characters around
- Frag Grenade now has Armor Piercing (25, 35, 45, 55, 65), that scales depending on how far away the enemy is from the center of the explosion
- Damage Coils – flat damage lowered to (3, 6, 9, 12, 15) was (7, 12, 17, 22, 27)
- Reworked Damage Coils Item – stacks of bonus damage can now only be gained every 0.4 second. Stacks now increase damage by +1% instead of a flat +1.
- Medic Implant – Energy regen stat increased to (1, 1, 2, 2, 3)
- Super minion – damage scaling (per wave level) lowered to 9% (was 10%). Weapon base damage lowered to 110 (was 120)
Bug Fixes
- fixed bug with Heat Ray – couldn’t be equipped
- Fixed bug – Sentry Turret would not credit the caster with kills
- fixed bug – Incendiary Rounds couldn’t be used with Dual Wield