Who are we? We’re a team of artists, programmers, and gamers, and we’re making a video game! This blog is where we tell you what we did last week. We’ll be sharing concept art and keeping you updated on everything that’s going on.
Last week, I said the code for weapon customization was almost done. While that is still true, I showed some of the code to another game developer and he showed me a better method for what we are doing. This means we’ve had to refactor a lot of code, essentially rewriting it with better grammar. It doesn’t change any of the core system, but allows the system to grow more in the future. Its tedious work, but worth it in the end.
Meanwhile, John, our lead gameplay designer, is working on the weapon customization economy. He’s also balancing the stats for the weapons and all of their variations.
Art
This week, the art team created some new character designs. In addition, they started animating the idle poses for our first character. Here’s a gif of Kyle drawing an early character design.
Finally, we’re almost done with the first set of models for the weapon customization system. There’s a lot more artwork to make, but a visual style is starting to emerge for the game.
Join us on Discord
Click here to join our Discord server. Its a fun way to interact with us and learn more about the game. Several of us stream on Twitch, so we’ve created a page to host all of our channels. Come watch and hang out with us, we’d love to meet you. Later this year, we’ll be looking for alpha testers for the game. Discord and Twitch will be the first places we’ll go to recruit alpha testers, so if you’re up to the challenge, we’ll know where to find you.
I need to go finish rewriting the weapon code. Follow us on Twitter and Facebook. You’ll see our latest posts if you do.
Silas Talley, Creative Director / Studio Manager