This is one of our biggest updates in a while! Update 0.6.3.4321 overhauls most of our animation logic, addresses several balance issues, and adds a couple new abilities. Here’s everything in the patch:
- Balanced Shield Recharge ability (increased metal cost of upgrades, increased cooldown by 4 seconds at all tieres)
- Increased number of minions per wave in Horde mode
- Players will no longer get a Death Screen or respawn after the match ends
- New art asset for Carbine weapon frame
- New art asset for Bolt Action Core weapon mod
- Added additional controller keybinds
- Raised the camera so it is aligned with the character’s head while standing and crouching
- Added some minor screenshake to weapon firing
- Added smoke trails to bullets
- Added a Consumable item slot. Every player gets a Med Kit for free in this patch, after we’ve tested the system for bugs, we will be adding other options for the consumable slot.
- Med Kits have “charges” that refill every 2 minutes, up to a maximum of 2 charges stored.
- Press “H” to consume a Med Kit and heal 25 health
- New Turret class, the Sniper Turret
- Reworked the Proximity Mine ability
- Adjusted Proximity Mine damage, radius, and added detailed description with stats.
- Reworked proximity mine so that it is dropped instead of thrown. Makes it a lot more defensive.
- Fixed bug where it didn’t actually use the armor piercing stat it was given when dealing damage.
- New art asset and particles for proximity mine
- Duration increased to 40 seconds (was 20)
- New icon for Proximity Mine
- Reduced horizontal recoil on LMG frame
- Assigned Flame icon for Fire grenade and Burning Status
- Added a brightness slider to color picker. Added an indicator “dot” for what hue / saturation is currently selected
- Improved animation blending and IK hand animations
- Jumping now cancels sprinting, landing from a jump / fall now checks to resume sprinting 0.1 seconds afterwards. This means bunny-hopping will be a lot slower now (can’t retain sprint momentum), but players will have a more responsive sprint control scheme.
- Fixed bug where characters could dodge roll after death
- Dodge rolling now cancels reloading and recalling
- Sprinting now cancels reloading
- Map Changes
- Added some garden greenhouse assets
- Removed overhead blocking assets from center lane in theater/ art district
- “Cancel Recall” event no longer triggers the “Recall Canceled” HUD text if the player wasn’t recalling
- New ability, Bubble Shield
- New ability, Energy Transfer
- Gives energy (mana) to nearby allies
- Improved “Armor Enhancer Panel”
- Fixed bug where armor enhanced buff from armor panel didn’t give the proper amount of armor and so when it ended, it would take away too much armor
- Stepping onto an armor enhancer panel will clear any existing temporary armor buffs
- Guns are now 20% bigger when players hold them
- Fixed alignment issues with many scopes
- Adjusted muzzle flash positions on all weapon frames
- Fixed bug where minions wouldn’t destroy their weapons when killed
- Turret cap per team decreased to 15 (was 20)
- Reduced heavy wave minion armor piercing to 10 (was 45). Reduced damage to 10 (was 15), reduced splash damage to 10 (Was 15)
- Added upgrade tiers 6 for Damage Booster and Exo Plating passive items
- Players can now only equip one passive item of each type
Thanks for being a part of the Revn Closed Alpha. Your feedback helps us make a better game with every patch!