Its time for the last patch of the year! I am almost certain this is our biggest patch ever. Which means its probably full of bugs. But we’re excited to bring you guys several reworked abilities, MANY bug fixes, tons of quality of life features. And a working replay system and an early version of the Ability Store, thanks to the 8 hour dev stream on Twitch last night
Here’s everything in Patch 0.6.5:
- Fixed bugs with weapon swapping
- Consumable input can now be re-mapped
- Reworked the UI for equipped gear and abilities
- New material for fort objects
- Improved cosmetics UI
- Reworked Jump Jet ability
- Now has a fuel meter that recharges after a short delay after flight ends
- Holding “jump” input will burn fuel to fly upwards
- No longer uses Mana and does not have a cooldown
- Global chat color is now orange
- Added movement speed debugger setting
- Changed LMG recoil to be more snappy and less smooth. Suggested by Daniel.
- Increased time between horde minion waves from 75 to 85.
- Fixed a bug where if you were sprinting you could still reload.
- Fixed a bug where recalling wouldn’t cancel when taking damage
- Lobby chat now has profanity filter.
- New cooldown reducer icon
- Half Wall fort object is now 1.5 meters tall (was 1 meter tall)
- Fixed (?) a bug where poison status never went away
- Lobby now spawns Menu Characters for each player on each team
- Host button after failing to find a match works now
- Added Tier 6 Demolition Implant.
- ADS with a scope is now a smooth transition
- Double Jump passive item now only has one tier and can’t be upgraded
- Styled brightness slider on skin color picker
- Fixed bug where players could reload mid-dodge to cancel out of the dodge
- Players can no longer aim while dodging
- Fixed bugs with Ghost Cloak (didn’t hide the guns)
- Standing still while in the sprint state will now use upper body animations so it looks better
- Cosmetics now have image previews in the store
- Set a limit for Respawn Time to 30 Seconds
- New ability, Harden, places the player into Stasis (a new status effect where the player can’t gain / lose health and shields and can’t shoot his weapon)
- New particles and animation for Recalling
- New skybox and lighting
- Updated environment materials
- Added a 2 second delay when characters die before showing the Death Screen
- Swapping to a weapon while mid-swap will now restart the weapon swap animation
- Improved spray wheel UI
- Reworked the Riot Shield ability. Riot Shield now has a health bar that recharges after a 20 second cooldown when not deployed. The shield can be deployed at will and no longer has a limited duration or a casting cooldown
- Fixed collision issues in the garden district
- Updated the starter loadouts with new configurations of abilities
- Created “Heavy LMG Core” with +4 damage and -40% rate of fire
- Added a (hopefully) working Replay system
- Press “Home” on a keyboard to begin recording a replay. Press “End” to stop recording.
- Replays can be watched from the Replay tab in the Main Menu
- There is a Gameplay Setting to automatically record replays whenever you play a match. Use this with caution
- Updated minimap image for Tutorial Map and City Map
- Characters are now smaller icons on the minimap (now “size 15”, previously 20+)
- Added detailed description for Healing Burst and Healing Aura and many other abilities
Thank you for being a part of our 2019. Revn wouldn’t be what it is today without all of our alpha testers and community members. Here’s to an even greater 2020!
-Everyone at Project Ambitious Games