Here’s this week’s patch notes!
- Recent matches are back in the Profile page
- Changed Weapon Damage Booster metal costs from (200,400,600,800,1000,1200) to (200,450,700,750,800,875)
- Several minor Store improvements
- Replays can now be deleted
- Profile page now shows highest rating in the current season.
- Sniper Rifle max range decreased to 200 meters (was 250)
- New model for LMG weapon
- Flame thrower can now be upgraded to tier 5
- Reworked Nexus so that a tower must be destroyed before the Nexus can be damaged
- Rogue AI camps will now only agro if they are attacked, and will de-agro after 5 seconds
- Rogue AI Health Buff now +5 Health per second (was +1)
- Reworked terminals to only be hackable if the camp is dead.
- Known Issue: Clearing a camp while standing on the terminal will probably require the player to walk off the terminal and then re-enter the collider to trigger it
- Improved net-code for all grenade-type abilities
- Poisoned Status now has a “Toxic Cloud fumes” particle system that gets attached to the poisoned character
- Consumable cooldown properly shows in tooltips now
- Fixed render scale setting always defaulting to 67
- Added a check to resume aiming after dodge
- Reworked “Burning” status
- Taking additional Burn damage no longer adds additional damage tickers.
- Taking Burn damage while already Burning will extend the duration of the existing Burning status
- Clients should be able to see ranked icons higher than bronze in Lobby
- Increased distance that drone spawns above a character when deployed to 700 units (was 500)
- Fixes bug where drone could get stuck in floors two stories above the player
- Fixed bug where players couldn’t reload if they were using toggle sprint and standing still without exiting the sprint state
- Chilling Blast now uses a custom “cold blue” projectile and explosion VFX
Thanks for being a part of the Revn Closed Alpha! We’ll see you on Wednesday and Saturday for the community playtests at 7 PM EST.