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Patch Notes

Patch Notes for Update 0.10.2

By September 7, 2020October 4th, 2020No Comments

This patch adds a new stat, Control Resistance, reworks two abilities (Damage Overload and Shield Recharge), and fixes lots of bugs! We also included plenty of quality of life updates.

New Content

  1. Control Resistance stat (reduces duration of Slows, Stuns, and Silences)
  2. Resistor Implant (item) – Pure Control Resistance
  3. Resistor Plate (item) – Control Resistance and Armor
  4. Resistor Shields (item) – Control Resistance and Shields
  5. Slip Space Drive (item) – Control Resistance and Move Speed

Stat Changes

  1. Energy Generator – Increased Metal Cost to (200, 400, 600, 800, 1000) was (50, 100, 150, 200, 250)
  2. Toxin Grenade – Increased Metal Cost to (350, 550, 750, 950, 1150) was (150, 200, 300, 350, 400)
  3. Reworked Damage Overload ability – now drains 50 Health per second instead of a percentage health loss. Updated tooltips to match.
  4. Shield Recharge Ability – increased metal cost to (300, 600, 900, 1200, 1500) was (200, 300, 400, 500, 600)
  5. Shield Recharge Ability – now refills (20, 40, 60, 80, 100) % of shields, instead of always refilling 100%

Bug Fixes

  1. Fixed bug where jungle minions would spawn in hard to reach places of the map
  2. Fixed bug where Double Jump V item could “upgrade” into Double Jump II item
  3. Fixed bug where Revenant Bots would not purchase all of their items and would not level up any items.
  4. Fixed several bugs related to reloading, sprinting, and shooting weapons


  1. New art for Main Menu environment
  2. New icon for Grenade ability
  3. When ability cooldown is less than 1 second, HUD now shows the decimal values for remaining cooldown instead of “0”
  4. New icon for Viper Rounds
  5. Damage Number Pop Ups are now enabled by default
  6. Location comm pings are now cleared after 5 seconds
  7. Ability Tooltips now display casting time
  8. Reload progress bar now has “Reload Cancelled” animation
  9. Loadout browser now sorts alphabetically
  10. Mini-map now defaults to showing the entire battlefield. Press M to toggle to a local, player-centered mini-map (old style)
  11. Ability Area of Effect Warning now changes color for ally or enemy (blue or orange). Affects Orbital Strike and all Grenade-type abilities
  12. Player “power level” (total gear levels) is now displayed in match leaderboard

Join us for playtesting every Monday @ 12:00 PM EST, Wednesday @ 7:00 PM EST, and Saturday @ 7:00 PM EST.