This is a small patch to fix a major bug with Armor items, and also addresses balance concerns with Shield items
Stat Changes
- Increased Hunter Boss health to 5000 (was 500)
- Decreased Aerial Boss Health to 5000 (was 50,000)
- Both bosses now use a weapon with 80 damage, 300 Rate of Fire
- Set “Shield Regen Delay” for the following items:
- Energized Shields – 6 seconds
- Fast Charging Shields – 4 seconds
- Resistor Shields – 6 seconds
- Shield Recycler – 6 seconds
- Shielded Plate – 6 seconds
- Heavy Shielding – 10 seconds
- Light Shielding – 4 seconds
- Jet Pack – increased Metal Cost to (300, 500, 700, 900, 1100) was (200, 300, 400, 500, 600)
Bug Fixes
- Fixed game breaking bug where all items had 0 Armor
- Fixed misaligned columns in Match Leaderboard
Miscellaneous
- Shield Regen Delay reworked to be a sum of the Regen Delay stat, instead of a product (multiplication based formula)