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This week, we’re adding a new Support ability (Healing Dart), and reworking one of our less popular abilities (Energy Transfer), another Support oriented ability.

New Content

  1. Reworked Energy Transfer Ability
    1. New icon.
    2. No longer costs Energy to cast, instead the caster gains Energy, and gives Energy to nearby allies.
    3. Cooldown increased to 20 seconds (was 10).
    4. Ichor cost increased to (300, 500, 700, 900, 1100).
    5. Energy gain amount increased to (25, 35, 45, 55, 65) was (25, 30, 35, 40, 45)
    6. Radius of Energy Transfer increased to 10 meters (was 5)
    7. New VFX particles
  2. Healing Dart Ability – hit scan, line of sight ability to heal allies
  3. Lots of new loading screen hints from Allister, our community manager

Stat Changes

  1. Healing Aura Ability – Duration increased to 5 seconds (was 3). Duration increased to 5 seconds (was 3)
  2. Heal Aura ability Metal cost increased to (200, 400, 600, 800, 1000)
  3. Increased Hunter weapon damage to 110 (was 80), added 40 Armor Piercing.
  4. Jungle Boss (Hunter) Baseline health increased to 7000 (was 5000). Scaling increased to 25% per respawn (was 20%).

Bug Fixes

  1. Fixed bug where Match Leaderboard didn’t show correct value for Total Enemy Ichor
  2. Fixed bug where new players would have empty starter loadouts
  3. Map improvements to District
  4. Fixed a lot of net code issues related to Hit Flashes in HUD and Weapon VFX
  5. Fixed bug – weapon smoke trails would not spawn when players shoot at the sky
  6. Adjusted positions of crafting tables and player spawn beacons in District map to avoid players and Revenant bots spawning on top of the crafting table.


  1. Updated crosshairs for Sniper rifle, Burst Rifle, Carbine, and Pistol
  2. Match End Screen leaderboard now shows Ichor and Total Ichor for players and teams