Stat Changes
- Removed most shield items from the game, except for Heavy Shields and Shield Recycler.
- Buffed Heavy Shields and Shield Recycler with increased Max Shields and lower Ichor cost
- All basic minion (wave and jungle) damage reduced to 40 (was 50).
- Jungle Minion Damage bonus increase per respawn decreased to 4% (was 5%)
- Minion Weapon rate of fire reduced to 100 (was 200)
- Heavy Minion weapon damage reduced to 80 (was 90)
- Stun Charge – Cast time decreased to 1.1 second (was 1.5) second. Stun Duration increased to (0.8, 0.9, 1.0, 1.1, 1.2 seconds) was (0.8 second for all tiers)
Bug Fixes
- Fixed bug causing wave minions to spawn behind a wall
- Fixed attenuation with Wrist Rocket ability SFX
- Adjusted when “Enemy Target” is set for rogue minions. Lowered their Max Patience to 5 (was 10). Should fix exploit where players could cheese camps from weird angles.
Miscellaneous
- Passive Ichor income now starts 30 seconds after players spawn
- Reworked several spawn-related timers to start after players spawn instead of when first player connects.
- Improved Rally ability SFX
- New animation for running with wrist mounted weapon abilities (flamethrower, etc)
- Improved grenade throwing animation
- Killing Buff Rogue Minions will now heal a Revenant for 200 Health.