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Balance Changes

  1. Flamethrower – energy cost flattened to 10 at all tiers. Damage on hit increased to (50, 60, 70, 80, 90) was (20). Burn status damage reduced to (70, 60, 80, 90, 100) was (100, 110, 120, 130, 140)
  2. Reworked shield regen delay, shields always have a 6 second regen delay
  3. Regular minion – structure damage increased to 90 (was 80)

    Heavy Minion – structure damage increased to 180 (was 150)

  4. Tower baseline damage reduced to 260 (was 300)
  5. Rally ability now has a passive trait that always heals nearby allies
  6. Healing Dart – healing increased to (400, 600, 800, 1000, 1200) was (200, 300, 400, 500, 600). Cooldown increased to 12 seconds (was 10)
  7. Invisibility Cloak will now be cancelled by all other abilities

Bug Fix

  1. Possible bug fix for “floating health bars after players are killed”. Also fixed bug causing health bars / energy bars to show as full when crafting new items when player is dead.
  2. Fixed a bug that would sometimes cause player ids to not properly save in match history