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New Content

  1. New Textures in the Pipe lane
  2. New VFX for Grenade type abilities
  3. New Sentry Turret VFX
  4. imported new gunshot SFX for Spire Sniper Rifle

Balance Changes

  1. Cooldown Reduction Changes
    1. Accelerator – Decreased CDR to (6, 12, 18, 24, 30) from (10, 20, 30, 40, 50)
    2. Charged Accelerator – Decreased CDR to (2, 4, 6, 8, 10) from (5, 10, 15, 20, 25)
    3. Energy Accelerator – Decreased CDR to (2, 4, 6, 8, 10) from (5, 10, 15, 20, 25) Changed cost to (250, 350, 450, 550) from (250,350,450, 650, 750)
    4. Chrono Step – Decreased CDR to (3, 6, 9, 12, 15) from (5,10,15,20,25), Changed cost to (400, 450, 500, 550) from (250, 300, 350, 400, 450)
    5. Medic Implant – Decreased CDR to (3, 6, 9, 12, 15)
    6. CDR Gear Spec – Decreased CDR to (3 per level) from (4 per level)
  2. Healing Ability Changes
    1. Healing Dart – energy cost increased to (35, 38, 41, 44, 47) was (25 all tiers)
    2. Healing Beacon – energy cost increased to 32 (was 25). Cooldown now starts AFTER duration ends. Duration flattened to 10 seconds (was 8 to 12 seconds). Healing amount per second lowered to (25, 40, 55, 70, 85)
    3. Healing Burst – cooldown increased to 12 seconds (was 10)
  3. The core now deals 10% Max HP instead of flat 100 damage per attack.
  4. Blinded status is now affected by Control Resistance
  5. Halberd Burst Rifle – Reduced burst delay to .08s from .1s reduced Rate of Fire by 10 rpm (less time between rounds during burst but more time between bursts)
  6. Nanoweave – New passive: Up to 25% extra health.

    Cost increased to (400, 500, 600, 700, 800) from (300, 400, 500, 600, 700)

    Reflective Armor – Max health passive removed.

    Cost decreased to (700, 800, 900, 1000, 1000) from (800, 900, 1000, 1100, 1200)

Bug Fixes

  1. Fixed bug – Rally ability could affect non-player characters