New Content
- New Recall animation
- Terminal Capture VFX
- New Tower shot SFX
- New Tower aggro SFX
- New Weapon swap VFX
Balance Changes
- Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15)
- Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/10/15/20/25)
- Assassin Edge – Passive Effect WP increased to (60/70/80/90/100) from (40/45/50/55/60)
- Heavy Shields – Removed
- Shield Recycler – Removed
Weapon Power (WP) Changes
- Assault Rifle “Genesis” – WP scaling reduced to (90%) from (100%)
- Carbine “Scythe” – WP scaling reduced to (75%) from (85%)
- Shotgun “Renegade” – Base damage reduced to (290) from (315)
- Shotgun “Renegade” – WP scaling increased to (115%) from (100%)
- Rocket Rifle “Lance” – Direct Hit damage reduced to (60) from (70)
- Rocket Rifle “Lance” – WP scaling increased to (115%) from (100%)
- Revolver “Rook” – Damage increased to (210) from (190)
- Revolver “Rook” – Headshot Damage increased to (40) from (20)
- Revolver “Rook” – WP scaling increased to (125%) from (100%)
- SMG “Fang” – WP scaling reduced to (75%) from (100%)
- Shotgun “Rogue” – Damage reduced to (290) from (315)
- Shotgun “Rogue” – WP scaling increased to (115%) from (100%)
- Recoil Reduction for Sniper Rifle
- Recoil Reduction for Assault Rifle
Bug Fixes
- All abilities now cancel invisibility cloak
- Tower damage ramping now applies properly
- Players can no longer cast other abilities during the smash animation
- Minions no longer trigger SFX from neutral terminals
- Removed “kill” from the censored words language filter