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New Content

  1. New Recall animation
  2. Terminal Capture VFX
  3. New Tower shot SFX
  4. New Tower aggro SFX
  5. New Weapon swap VFX

Balance Changes

  1. Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15)
  2. Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/10/15/20/25)
  3. Assassin Edge – Passive Effect WP increased to (60/70/80/90/100) from (40/45/50/55/60)
  4. Heavy Shields – Removed
  5. Shield Recycler – Removed

Weapon Power (WP) Changes

  1. Assault Rifle “Genesis” – WP scaling reduced to (90%) from (100%)
  2. Carbine “Scythe” – WP scaling reduced to (75%) from (85%)
  3. Shotgun “Renegade” – Base damage reduced to (290) from (315)
  4. Shotgun “Renegade” – WP scaling increased to (115%) from (100%)
  5. Rocket Rifle “Lance” – Direct Hit damage reduced to (60) from (70)
  6. Rocket Rifle “Lance” – WP scaling increased to (115%) from (100%)
  7. Revolver “Rook” – Damage increased to (210) from (190)
  8. Revolver “Rook” – Headshot Damage increased to (40) from (20)
  9. Revolver “Rook” – WP scaling increased to (125%) from (100%)
  10. SMG “Fang” – WP scaling reduced to (75%) from (100%)
  11. Shotgun “Rogue” – Damage reduced to (290) from (315)
  12. Shotgun “Rogue” – WP scaling increased to (115%) from (100%)
  13. Recoil Reduction for Sniper Rifle
  14. Recoil Reduction for Assault Rifle

Bug Fixes

  1. All abilities now cancel invisibility cloak
  2. Tower damage ramping now applies properly
  3. Players can no longer cast other abilities during the smash animation
  4. Minions no longer trigger SFX from neutral terminals
  5. Removed “kill” from the censored words language filter