Skip to main content

New Content

  1. Friend referral program video tutorial
  2. New Rage VFX
  3. Small visual fidelity updates – more foliage in garden area and some oil spills in pipe lane

Balance Changes

  1. Surefire Rounds – Ichor cost reduced from (700/800/900/1000/1100) to (600/700/800/900/1000)
  2. Surefire Rounds – Crit damage reduced from (15%/19%/23%/27%/31%) to (4%/8%/12%/16%/20%)
  3. Targeted Life Steal – Ichor cost increased from (600/700/800/900/1000) tp (700/800/900/1000/1100)
  4. Targeted Life Steal – Crit damage reduced from (10%/13%/16%/19%/21%) to (4%/8%/12%/16%/20%)
  5. Targeted Rounds – Ichor cost increased from (600/700/800/900/1000) to (700/800/900/1000/1100)
  6. Targeted Rounds – Crit damage reduced early from (8%/11%/14%/17%/20%) to (4%/8%/12%/16%/20%)
  7. Poison Dart – Base damage increased from (100/110/120/130/140) to (200/300/400/500/600)
  8. Healing Dart – Cooldown reduced from flat (12s) to (12s/10s/8s/6s/4s)
  9. Healing Dart – Healing increased early and decreased late from (400/600/800/1000/1200) to (600/700/800/900/1000)
  10. Heat Ray – AP scaling reduced from (40%) to (30%)
  11. Freeze Ray – AP scaling reduced from (40%) to (30%)
  12. Flamethrower – AP scaling reduced from (55%) to (40%)
  13. Darkness Orb – Ichor cost reduced from (350/500/650/800/950) to (300/400/500/600/700)
  14. Turrets – Damage ramp per shot reduced from (60%) to (45%)

Bug Fixes

  1. Fixed invisibility cloak and teleport causing players to appear invisible
  2. Fixed the the incorrect link in the “detailed news” tab
  3. Fixed weapon status effects being applied from out of range
  4. Fixed minions not having head hitboxes