This is the first patch after Milestone 9, and its full of stat changes to improve the meta. This week, we focused on polishing existing systems before we start working on the major updates we have planned for the weapon net-code.
This week’s Community Stream was postponed in honor of Mother’s Day.
New Content
- New passive item, Energy Accelerator – gives increased Energy and Cooldown Reduction
Stat Changes
- Health Buff from Rogue Minion is now +35 HP / second instead of +5 (didn’t get the 10x treatment)
- Launcher Frame cost increased to 400 (this increases the overall cost of a Launcher to 600).
- Bolt Action Sniper Rifle damage decreased to 500 (was 650)
- Carbine Rate of Fire decreased to 600 (was 700).
- Shield Recharge Ability – Cooldown changed to (24,23,22,21,20), was (24,22,20,18,16)
- Demolition Implant – Armor Piercing decreased to (5,10,15,20,25,30) was (10,20,30,40,50,60)
- Shotgun damage increased to 64 (was 50)
- Poison Cloud tick damage increased to (100, 120, 140, 160, 180) was (30, 50, 70, 90, 110)
- Poison Dart damage increased to (100, 120, 140, 160, 180) was (50, 70, 90, 110, 130). Energy cost decreased to (25, 27, 29, 31, 33), was (25, 30, 35, 50, 65)
- Shield Recharge ability now has a 1 second casting time
- Burst Rifle damage lowered to 135 (was 150). Rate of Fire changed to 180
- Burst Revolver Core changed to -30% Rate of Fire, +50 Damage, +30 meter Max Range
- Burst Revolver Core metal cost increased to 200 (was 100)
- Health Regen Aura item – Heal amount lowered to (5,10,15,20,25), was (10, 20, 30), now has Tier 4 and 5
- Health Regen Aura metal cost increased to (400, 600, 800, 1000, 1200), was (400, 500, 600, 700, 800)
- Health Regen Self item – Heal amount lowered to (5,10,15,20,25), was (10, 20, 30), now has Tier 4 and 5
- Wave Minion – metal reward increased to 40 (was 25)
- Heavy Wave Minion – metal reward increased to 80 (was 50)
- Tower starting armor increased to 120 (was 98), Health increased to 10,000 (was 9000).
- Damage Booster, Demolition Implant, and Exo Plating no longer have a Tier 6 upgrade.
- Incendiary Rounds cooldown decreased to 8 seconds (was 10 seconds)
- Rush Ability – changed to a 175 Bonus Speed instead of a +50% multiplier. Cooldown increased to 20 seconds (was 10 seconds).
- Rush Ability – Duration changed to (4, 5, 6, 7, 8) was (7, 9, 11, 13, 15)
- Rush Ability – Metal Cost increased to (200, 300, 400, 500, 600) was (100, 200, 200, 400, 500)
Bug Fixes
- Fixed bug where Poison Damage would completely deplete a character’s Shields instead of ignoring shields and dealing true damage to health.
- Fixed recent matches browser not showing some match preview details
- Fixed the tooltips on Incendiary Rounds (didn’t account for the 10x increase)
- Fixed bug where instant respawns didn’t have a cooldown
- Fixed bug where players could recall immediately after exiting a drone, but before the drone-screen-put-away animation montage had finished. This would fail to clear the “using drone” variable, which prevents players from using a gun.
- Fixed 2 entries of thermal vision in the ability store / loadout editor
Miscellaneous
- Increased “rangefinder” distance for revealing enemy health bars to 250 meters (was 100 meters)
- Added “Always Hide Healthbars during Replays” gameplay setting
- Empty slots in the loadout editor have a blank icon instead of a question mark
- Added a confirmation prompt before exiting game
- Updated the Nexus Pedestal
- Chat messages now fade out after 5 seconds
- Changed the font and lowered the opacity of overhead healthbars
- Changed the font of minimap point of interest widget labels
- Updated Ironsights and Bolt Action mag icons
- Pressing escape will now close the large map if it’s open instead of opening the escape menu
- Added a “toggle crouch” gameplay setting
- New icons for Life Steal Augment and Seer Range Booster
- LOD and performance improvements for many fort objects (walls, floors, force fields, etc)