Beta Launch Details
Hi everyone! REVN will go live today at 12pm EST. Thank you to everyone who supported us up to this point, I look forward to seeing you all in game!
Balance Changes
- Shotgun damage lowered from 700 total to 400 total
- Riot shield now has an energy cost of 20 and refunds 40% of the cost if it’s deactivated before it’s destroyed
- Heavy Minions no longer deal splash damage
- Hunter/Angel boss RoF was lowered to 300 from 400
- Plasma Convertor Item now has a 10% AP (Ability Power) ratio
- Assault Rifle damage lowered to 85 from 90
Bug Fixes & QoL Changes
- Fixed a bug causing cosmetics to reset in the main menu when the tab changes
- Selling Riot Shield while it’s active no longer locks players weapons
- Fixed the extra zeros in frag grenades scaling
- Using Invisibility and Teleport together no longer breaks character model materials
- Players can no longer equip skins they do not own
- Touched up some main menu idle animations
- Match leaderboard (default bind “P”) now displays every players respawn timer
- Improved UI for character stats panel in the crafting menu
- Abilities and Items upgrades now have an orange glow
- Ally minion HP bars will only display when in your field of view
- Fixed players being placed into a match in progress as a spectator
- Improved animations for Riot Shield ability
- Multiple in game HUD improvements to improve readability and usability
Hot Fix Changes 11/9/21
- Reduced rifle recoil by 15%
- Fixed game crashing at random upon unlocking an ability
- Jungle buffs now extend duration of the previous buff rather than stacking if they are the same buff
- Pressing “Enter” will now attempt to sign you in if you’ve filled the login details
- Shotgun structure damage lowered from 30 x 30 to 4 x 30 (damage x pellets)
- Weapons should no longer fire in the wrong direction in close quarters
- Fixed a hidden hallway
- More color pallet changes