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Dev Blog

Dev Blog 5: Animation Reference Acting

By April 8, 2018No Comments

Animation, server upgrades, new programmers on the team, and cleaning up code; it’s been a busy week at Project Ambitious.

We are excited to have three new programmers on the team: Chris, Santiago, and Iris. Each brings a different set of skills to the game. Development is already moving faster because of them, and its only going to get better.

Remember a few weeks ago when we rewrote a lot of code? We finished doing that, but there were bits and pieces of code still floating around that weren’t really doing anything. This week, we cleaned that up a bit so things don’t get confusing in the future.

We also finished upgrading to cloud based servers for our version control. Speeds have improved dramatically. We owe a special thank you to Iris for helping us with this transition.

Animation Reference Acting

I reached out to my friend, Douglas O’Hagan, for help creating some reference footage for character animation. We had a lot of fun and ended up with some great videos that will help create better looking animations. I look forward to recording more with Doug in the future.


You might notice in the gif above that Doug is left handed. Thanks to the wonders of inverted-copy-pasting in Blender, this is no obstacle! I can keyframe the animation as left-handed, and then flip it so the character is right-handed.

That’s all I’ve got for this week’s blog. We’re working on some new buildings to place in the maps, so I’ll try to get some screenshots of those for next week.

If you want to learn more about Project Ambitious and the game we’re working on, join our growing Discord community.

Silas Talley, Creative Director / Studio Manager