Update 0.0.2 has been released. It includes bug-fixes, stat balancing, and new features, detailed below.
- Game UI will now use your Steam Display Name as your username. Replaces “customize your own username” system.
- Added a ceiling with skylights to AlphaTutorial shooting range
- Re-designed starting room of tutorial so that players spawn facing the door to the next room
- Re-designed the other rooms in tutorial map to better flow between tutorials.
- Added new colors to armor color chooser menu
- “Default gray”
- “Skyblue” (suggested by xLogisticsx)
- Changed the hue of many of the other color options
- Players can now customize their character’s cape color
- Added background panels to gun and armor crafting UIs.
- Scaled down some text in the armor color menu
- Added more tutorial text to AlphaTutorial explaining the importance of raw resource zones and why you should capture them for your team
- Added text to HUD showing drone controls while using a drone
- HUD now hides the weapon info section if no weapon is equipped (such as when piloting drone)
- Weapons are now given a custom name after being spawned, such as “Weapon 1” or “Weapon 2”
- Players can still customize this name after spawning, by going to their gun modding UI
- Buildings and characters now both have a disintegrate effect when destroyed
- Weapon mod stat changes:
- Increased Damage on Light Semi auto receiver from 3 to 15
- Increased Medium Barrel FalloffIncrement from 50 to 80
- Increased Heavy Receiver Semi Auto receiver damage from 6 to 27
- Disabled turret building (its not ready yet). This feature leaked out in Update 0.0.1 but it has been turned off again.
- Increased mod sync rate by a factor of 9. Your mods will synchronize much faster now (helpful for testing and the tutorial area in general)
- Added a buildable door object
- Door will prompt you to open / close it when player is close to it