The new patch for Revn is live! We added a new map and objective system, plus we brought back the AI squad system from last year. There’s also a 5th passive item slot, and improvements to the cosmetic color system. Starting Metal has increased to allow players to start with a stronger fortress or improved weapons. Check out all the patch notes below.
- New map! “NoLaneMap” is a more open map, with a single objective near each team’s spawn area. This objective must be destroyed to win the game.
- Added a new Minion Squad System. Press “T” to open up a minion squad command wheel, and issue orders.
- “Minion Character” (not Lane Minion, this is the squad minion) will now focus fire on whatever their player shoots at (lets them focus fire on walls and other fort buildings)
- Solved bug where color pickers / gear picker would stay on screen after exiting the menu.
- Starting metal inventory now 1000 (was 200)
- Drone “Glitch” post process effect no longer unbound, should no longer appear on other player’s screens.
- Added a 5th passive slot
- Created “squad management” UI. Can be accessed from the Armor Crafting menu while at a crafting table
- New death animation
- HUD now shows ability keybindings
- Nexus healthbar added to HUD, pulses when taking damage
- Improved overall performance and frame-rate of the game.
- Increased rate of fire of minion rifle to 300 (was 150). Refactored some spawn-gear code for Minion (not lane minion)
- Reduced turret health, shields and Damage resistance
- Fixed UI names for healing aura upgrade tiers
- Scaled down drone model by 40%
- Added Heavy Siege minion, he uses Rocket Barrel on his gun.
- Reduced health on Wall, Ramp, Floor, and Wall w/ Door.
- Medic Bubble got new “Healing pad” mesh and particle system
- Fixed fire grenade level 3 UI name
- Fixed sphere trace for Stunning Stomp
- Added RGB color sliders to Cosmetics Color Picker UI
- Game now loads primary color slots from online account database (doesn’t get Secondary Color yet)
- New particle system while player is recalling
- Created “Demolition Implant”, a passive item that boosts armor piercing.
We’ll have our weekly community playtest this Wednesday at 5:00 PM EST. See you there!