We’ve got a new patch for Revn! It adds minion waves, a new dodge mechanic, and many bug fixes. Unfortunately, we had to disable the cosmetics UI and store while we upgrade our server capabilities and back-end.
Here’s the full patch notes:
- Added more controller keybinds
- Reworked scope glass material
- Increased metal cost of constrictor auxiliary mod for shotguns
- Reworked fort repair / demolish UI / UX for drones. Instead of LMB to select a fort, use Q / F to repair / demolish whatever you are looking at while using drone.
- Added health + mana regen volumes to spawn area in shooting range
- Increased metal cost of Damage Booster (and upgrade costs) from (50,100,200,300,400) to (100,200,300,400,500)
- Added a Dodge mechanic, press Left Alt to dodge in the direction you are walking. Dodge has a 2 second cooldown
- Increased standard magazine ammo to 30 (was 25)
- Created full auto and semi auto cores and standard magazine and quick mag for shotgun frame
- Fixed bug where clients would not cancel their recall when taking damage
- Improved net code for character movement
- Improved animation blending for all animations
- Added minion waves to the middle lane in City Map
- Added new Incendiary Rounds ability
- Removed Poison Rounds and Puncturing Rounds passive items from the game
- Increased radius of proximity mine trigger, and increased its damage
- Ability tooltips now show cooldown and duration lengths.
- Incendiary Rounds and Damage Overload have better descriptions with actual stats included for how much damage it deals, etc
- Added auto text wrapping to ability / passive item tooltips.
- Added detailed stat descriptions for orbital strike and dash abilities
- Decreased Metal Reward for killing basic Rogue AI to 60 (was 100)
- Nexus taking damage now triggers a voiceline alert
- Capsule Collider height now adjusts when characters crouch
- Added Burst Rifle weapon frame
- Disabled the Cosmetics Customization UI while we upgrade our servers and back-end
- Performance optimizations for character movement logic
- Removed the starter passive items, instead increased starter metal inventory to 1200 (was 1000)
- Fixed bug where Constructor Matrix doesn’t give metal while player is using drone. Built lighting