Alpha Milestone 6 is here! We’ve achieved our goals for loadouts and a weapon rework. Sadly, replays proved to be buggier than we’d hoped, so they are being removed until we can dedicate more time to fixing them.
This patch adds a lot of features to the game, so be sure to read more below.
- New AI for minion waves. Agro will be much more consistent
- Improved AI for Rogue AI camps
- New Cosmetics UI and Cosmetics Store UI
- Increased rate of fire for Burst Rifle
- Disabled Replays system until we can fix some major bugs
- Removed the Minion Factory from the game
- Increased metal cost of Demolition Implant
- New art assets for all weapons. Some guns use duplicate art as a placeholder until we rig the rest of the models. Scopes will float until we model new scopes that work with our new system
- Improved Main Menu UI
- Loadout Browser will select a loadout by default
- Improved HUD UI for healthbars, shields, etc
- Removed ELO tooltip from player listings in lobby roster
- Added sentry turrets to City Map. These turrets will protect your base and provide a buffer against rushing in early game
- New gun Core mods
- Bolt Action core
- Semi Auto core for Pistols
- Updated loading screen with art
- Reworked poison status to ignore shields and armor. Adjusted damage of Poison Cloud Grenade ability. Renamed poison cloud grenade to “toxin grenade”
- Created new Flash Bang Grenade
- Doesn’t have upgrade tiers yet because we need to see how powerful it is
- Reworked Poison Dart ability to deal increased damage, has a faster projectile speed, and more consistent duration and cooldown
- New character armor skin – Ogre Armor. Can be purchased for 1000 Coins in the new Store
The community playtests this week will be on Wednesday and Saturday at 7:00 PM EST. Additionally, we will be playing all day on Sunday, December 1st as part of a special streamer event through Noiz.gg.