This week’s patch is a big one! We improved minions dramatically, and added a new weapon and a new ability. Here’s all the details:
- Fixed bug where grenades would spend double mana
- Added the Spider Helmet / Spider Armor to every new player account
- Added default loadout selection
- Increased cooldowns for all grenade abilities
- Replaced “dodge” system with a combat roll
- New ability – Stun Charge. Next weapon attack will stun enemies for 3 seconds.
- New notification when players gain a buff
- Improved HUD layout
- New weapon, LMG. Increased rate of fire, ammo capacity, and effective range compared to Assault Rifle
- Nexus Tower health increased to 900 (was 300)
- Added upgrade tiers for Sentry Turret ability
- Shotgun damage reduced to 6 (was 7) per pellet
- Increased revolver core damage by 10%
- Added duration progress bars to the HUD for abilities
- Reworked minion agro code to prioritize targets more effectively
- Heavy Minions added to each wave. Carries a rocket weapon that is highly effective against fort structures
- Minions no longer strafe randomly while in combat
- Fixed animation issues with minions running / walking backwards
- After shooting a weapon, players will have a short delay before being able to sprint. Fixes exploit where players could spam fire a weapon while sprinting
- Nexus under attack announcer voice lines volume now scales with audio settings
Every week we have two community playtests, on Wednesday and Saturday at 7:00 PM EST. Come join us!