Thank you, Revenants, for an incredible 24 hour stream this weekend. We’ve raised $1575 on the Revn Indiegogo page, thanks to everyone’s support! This is our Alpha Milestone 9 patch. Skill ratings will be reset, and we’re starting to work on our Milestone 10 goals.
Stat Changes
- Terminal Health to 900 (was 1000). Armor to 0 (was 90)
 - Nexus Health Regen increased to 40 (was 4, didn’t get the 10x update)
 - Decreased size of Shock Trap trigger radius
 - Pistol – Rate of Fire to 350 (was 450), Damage to 125 (was 150)
 - Full Auto Pistol – Rate of Fire changed to 580, Damage decreased to 85
 - Heavy Wave Minions – Metal Kill Reward increased to 50 (was 20)
 - Regular Wave Minions – Metal Kill Reward increased to 25 (was 20)
 - Time before minion spawns decreased to 2 minutes (was 6 minutes)
 - Time between minion waves decreased to 110 seconds (was 120 seconds)
 - Rage – bonus armor decreased to (10 , 20, 30, 40, 50) was (50, 70, 90, 110, 130)
 - Revolver Pistol damage decreased to 190 (was 215)
 
Bug Fixes
- Fixed bug preventing players from creating new loadouts in the lobby
 - Fixed tooltip for Rage ability
 - Fixed position icons in Lobby not syncing correctly
 - Poison Gas Grenade’s cloud VFX now goes away properly
 - Fixed friend referral leaderboard only showing one player
 - Increased all character masses to 300 (was 100). Should make Grapple Hook less of a slignshot.
 - Increased “pull strength” of grapple hook
 - Fixed traps activating on players when the trap went off cooldown, despite the player being out of radius
 - Fixed consumable icon not displaying charges or cooldown
 
Miscellaneous
- Added a little more contrast between the charged state and in use state of abilities, recall, and drone in the hud
 - Players can now view their 100 most recent matches instead of only 10 most recent.
 - Implemented minion kills into the match history details UI
 - Added tooltips to the position icons in the lobby
 - Changed using shift to alt to cycle chat channels
 - Added a “confirmation prompt” before deleting a Loadout
 - Players are now slowed by 20% when falling over 6 meters. The slow duration is 0.16 seconds per additional meter. There is a 2 second maximum duration
 - Chat window is now less visible on screen. Fading out is a work-in-progress.