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Patch Notes

Patch Notes for Update 0.9.12

By July 26, 2020No Comments

This week’s patch addresses a lot of issues in the new District map!

Stat Changes

  1. Jungle minions (“Rogue Minions”) no longer have any Shields
  2. Minion rifle base damage decreased to 18 (was 30)
  3. Double Jump passive item now has Bonus Move Speed (10, 20, 30, 40, 50) and can be upgraded again
  4. Decreased time between minion waves to 50 seconds (was 110 seconds)
  5. Tower armor over time (starting, 10 minutes, 15 minutes, 20 minutes) reduced to (80, 70, 60, 50) was (120, 90, 80, 75)
  6. Poison Cloud Grenade – Damage per second reduced to (90, 100, 110, 130, 140) was (100, 120, 140, 160, 180)
  7. Rogue AI Health Buff – Healing Per Second reduced to 2, was 5
  8. Vanguard Plating – Metal Cost Increased to 400 (Was 250), added 8 Armor (had zero armor)
  9. Wave Minion damage scaling decreased to 1.8% per wave (was 3%). Health Scaling decreased to 4% (was 7%) per wave.

Bug Fixes

  1. Fixed UI names for Mercury Plate and Lightweight Ammo
  2. Fixed bug where players could not build on one side of District map
  3. Fixed bug where Launcher weapon was hitscan when it should have been projectile based
  4. Fixed bug where players were prompted to demolish a building after exiting their drone

Miscellaneous

  1. Added mini-map background image for District Map
  2. New VFX for Rage ability
  3. Renamed “Medium Plate” to “Shielded Plate”
  4. Increased brightness of ambient lighting in District Map
  5. Added team armories and healing / energy regen zones to District Map
  6. Increased the size of the nexus vulnerability trigger box.
  7. Added some missing ramps / fixed small gaps in the District map

Join us every Wednesday and Saturday at 7 PM EST for community playtesting.