We’re releasing a small balance patch to address concerns raised during the playtest this afternoon. Mainly focused on knocking down Burst Rifle from its dominant position as the best all-around weapon in the game.
Stat Changes
- Burst Rifle – damage decreased to 120 (was 135)
- Burst Rifle – Auto Core – Standard Magazine size decreased to 15 (was 30)
- Burst Rifle Auto Core cost increased to 300 (was 100)
- Burst Rifle Frame – Cost increased to 500 (was 400)
- Burst Rifle Double Mag – cost increased to 300 (was 100), ammo capacity set to 30
- Burst Rifle Quick Mag – cost increased to 300 (was 100), ammo capacity to 15
- Hunter Boss health increased to 10,000 (was 500, oops)
- Shotgun mobility stat (movement multiplier) increased to 1.1 (was 0.95)
- Flamethrower ability – burning damage per second increased to (90, 100, 110, 120, 130) was (30, 50, 70, 90, 110). Cooldown increased to 12 seconds (was 10)
- Damage Booster – Metal Cost increased to (200, 450, 700, 950, 1200) was (200, 450, 700, 750, 800)