We’re releasing a small balance patch to address concerns raised during the playtest this afternoon. Mainly focused on knocking down Burst Rifle from its dominant position as the best all-around weapon in the game.
Stat Changes
- Burst Rifle – damage decreased to 120 (was 135)
 - Burst Rifle – Auto Core – Standard Magazine size decreased to 15 (was 30)
 - Burst Rifle Auto Core cost increased to 300 (was 100)
 - Burst Rifle Frame – Cost increased to 500 (was 400)
 - Burst Rifle Double Mag – cost increased to 300 (was 100), ammo capacity set to 30
 - Burst Rifle Quick Mag – cost increased to 300 (was 100), ammo capacity to 15
 - Hunter Boss health increased to 10,000 (was 500, oops)
 - Shotgun mobility stat (movement multiplier) increased to 1.1 (was 0.95)
 - Flamethrower ability – burning damage per second increased to (90, 100, 110, 120, 130) was (30, 50, 70, 90, 110). Cooldown increased to 12 seconds (was 10)
 - Damage Booster – Metal Cost increased to (200, 450, 700, 950, 1200) was (200, 450, 700, 750, 800)