- Heat Ray Ability – concentrated beam of energy damage that applies Burning status effect. Consumes Energy while firing.
- Power Amplifier – Item with Ability Power (new stat)
- Overcharged Cells – Item with Ability Power and increased Max Energy
- Removed shotgun 4x scope
- New “Shotgun 2x Constrictor Scope” replaces the Constrictor auxiliary mod
- Reduced damage on all Launcher weapons
- Assault Rifle 4x Scope now has “+50 meters maximum range”
- Carbine has a “long range scope” that increases max range
- Sniper scopes (6x and 10x) now increase Max Range
- Tower Armor and Health lowered
- Starting Armor now 30 (was 40)
- 10 Minute Armor now 20 (was 30)
- 15 Minutes Armor now 10 (was 20)
- 20 Minutes – 0 (was 10)
- Tower Health reduced to 10,000 (was 20,000)
- New Ability Power stat – upgrades the intensity of certain abilities
- Each ability scales with Ability Power differently.
- Current abilities that scale with Ability Power:
- Heat Ray
- Healing Burst
- Wrist Rocket
- Fixed bug – players / teams would sometimes lose vision of an ally team mate (player / revenant bot)
- Fixed bug where turrets would not lose vision of enemies even when enemies walked away from the turret’s agro radius
- Fixed bug with minions walking past towers / enemies instead of attacking.
- Fixed bugs with audio volume scaling / settings not being saved.
- Headshot damage number pop-ups are now red
- Damage popups for enemies using armor or energy resistance will now be italic
- Removed seasonal decorations from District map
- District Map layout improvements
- Icons for Static Field item, Silenced status effect, Energy Resistor item, Anti Energy Vitality item
- Performance improvements for minion weapons!
- New UI for drones building forts
- New gunshot audio system and new SFX for gunshots