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We’ve completed our Milestone 11 goals! In this patch, we’ve re-enabled character customization options, and added 2 new starter skins for all players.

New Content

  1. Freeze Ray (ability) – create a continuous beam of energy damage, applying Slowed status to enemies.

Stat Changes

  1. Increased Tower health to 15,000 (was 10,000)
  2. Heavy Rocket Launcher core now deals +500 Structure Damage.
  3. Increased starting Metal to 2000 (was 600)
  4. Shotgun Frame cost increased to 600 (was 200).
  5. Shotgun Full Auto Core cost increased to 350 (was 100).
  6. Shotgun Quick Mag cost increased to 300 (Was 100)
  7. Shotgun damage (per pellet) decreased to 63 (was 64)
  8. Increased time before Resource Terminals become active to 30 seconds (was 20)
  9. Decreased Metal costs as follows:
    1. Walls to 100 (was 120)
    2. Floors to 50 (was 150)
    3. Ramp to 200 (was 250)
    4. Half Wall to 50 (was 80)
    5. Gate to 500 (was 2000)
    6. Force Field Fence to 50 (Was 150)
    7. Sniper Turret to 1500 (was 2000)

Bug Fixes

  1. Fixed hole in map near blue buff
  2. Fixed bug – player preference for scope versus over-the-shoulder aiming would not be saved when respawning
  3. Fixed bugs with skin equipping UI that would cause a player’s body to disappear

Miscellaneous

  1. Performance improvements for minions
  2. New icon for Slowed status
  3. New animation for Rage ability
  4. New SFX for Rage ability
  5. Icon for Energy Recycler
  6. New animation for Dash Ability
  7. New SFX for Dash Ability
  8. Healing Dart ability now has “aim assist”
  9. Color customization now has several grayscale options