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New Content

  1. Tower Shot VFX
  2. Burst Rifle SFX
  3. Smash SFX
  4. Terminal Capture SFX
  5. Sandwich vendor now has his own model
  6. Launch Pads (gameplay prototype)\
  7. Claiming Hunter and Angel orb VFX
  8. Match Found SFX
  9. Flavor text added:
    1. Chilling Blast
    2. Shock Grenade
    3. Barrier
    4. Vanguard Plating
    5. Toxin Dart
    6. Orbital Strike
    7. Shield Recharge

Balance Changes

  1. Sentry Turret now dies 5 seconds after the caster dies
  2. Smart Gun now only targets players
  3. Riot Shield – Ichor cost reduced to (300/400/500/600/700) from (400/600/800/1000/1200) Armor scaling reduced to (20%/30%/40%/50%/60%) from (100% – flat)
  4. Item refunds now refund 50% of your TOTAL ichor investment (previously refunded 50% of the most recent upgrade)
  5. Emergency Shields – cooldown increased to (30s) from (20s)
  6. Gear Specs are now applied every single power level (Previously Gear Specs would be gained incrementally every 5 power levels – The difference between a power Lvl 14 and a power Lvl 15 is much smaller on the new system)
  7. Reflective Armor – Ichor cost reduced to (300/400/500/600/700) from (700/800/900/1000/1100) Armor reduced to (6/12/18/24/30) and HP reduced to (200/300/400/500/600) Gained an anti-heal passive which applies (10%/20%/30%/40%/50%) anti-heal for (3s) to players who receive damage from reflective armors damage reflection
  8. Reaper Clip – Heal on Player kill passive increased to (200/300/400/500/600) from (100/110/120/130/140) Lifesteal increased to (6%/8%/10%/12%/14%) from (3%/4%/5%/6%/7%)
  9. Scout Protocol – Cooldown for healing to kick in reduced from (5s) to (3s)
  10. Sentry Turret – added (50% Weapon Damage Scaling)
  11. Players can no longer equip two of the same gear spec – It was so overpowered we had to say no
  12. Shotguns (Rogue & Renegade) – now fire 15 “larger” pellets damage reduced from 400 total across 20 pellets to 315 across 15 pellets

Bug Fixes

  1. Can no longer reload while heal bursting
  2. Fixed missing damage indicators
  3. Weapons should no longer drag your reticle down when you finish firing while compensating for recoil