This is a milestone patch! We’re using an upgraded version of Unreal Engine in this patch, so the update will be quite large (Steam essentially needs to reinstall the entire game). There’s also a lot of new art assets, which we’re really excited to add.
Here’s everything in Update 0.4.0.2682:
- New version of Unreal Engine! This should improve performance, and also allows us to do new things with shaders (you’ll see this in action with Ghost Cloak ability)
- New minion model
- New drone model
- New drone animations
- Reworked player character model textures
- Riot Shield – Damage Resistance increased to 5 (was 4), Health increased to 50 (was 20), Duration increased to 20 seconds (was 10)
- Profile page now displays win ratio for player
- Ghost Cloak ability now shows player and his allies a ghostly shader on their character.
- Ghost Cloak net-code is now more reliable.
- New resource terminal model
- Has screens that appear to indicate that there are resources at the zone (replaces the “big red arrows”)
- Profile page (main menu) now displays a player’s average Kill / Death ratio
- Base Turret Damage Resistance increased to 25 (was 10)
- Victory Orb now bobs up and down
- Minions now change their colors based on if they are friendly or hostile
- New player character helmets added. They can be selected from the in-match Customize menu, found by pressing H for the armor modding > Customize Appearance.
- Note: Helmet selection resets upon death in this patch
- Objective Zones now have LED colors RED or BLUE depending on ENEMY or ALLY
- Reworked skylight and reflection colors
- New textures in Lane Map
- Atmospheric Fog added to Lane Map
- Player character now has animations while operating drone
- New half-wall model
- Improved Lobby join / leave event code
- New turret model
- Reworked color choices for customization. Better color picker coming soon.
- Cosmetics UI now allows players to set their secondary color
- Improved player character model rigging and cloth physics
- Riot shield now has an animation while holding it
- Adjusted player and minion hitboxes
- Enabled Developer command menu
- Adjusted weapon mobility stats as follows:
- mobility on Pistols to 1.15
- AssaultRifles to 0.99
- Shotguns to 0.95
- SniperRifle to 0.9
- Adjusted animation play rates for walking / running animations