New patch, new stuff. Check it out:
- Redesigned map layout for No Lane Map.
- Turret enemy detection reworked from the ground up to be more reliable
- Scaled down turret agro beam width.
- Adjusted rate of fire, damage, and radius of detection for turrets
- Fort object previews no longer block projectiles
- Character secondary color slots are now saved to your account and retained when restarting the game or launching into a match.
- Solved several bugs related to helmet and color cosmetic choices being over ridden or forgotten by the account server.
- Resource terminals can now be hacked by minions
- Selecting a command from the minion squad command wheel will now close the command wheel.
- Squad minions now adjust their color to be RED or BLUE for ENEMY or ALLY
- Squad Minions should now use the ANGRY LED materials
- Improved “How To Win” text in “Escape Menu”
- Squad Minions now strafe while in combat
- New “wrist rocket / dart” fire animation for Chilling Blast and Poison Dart abilities
- New pistol reload animation (work in progress)
- Squad Minion perception to 360 degree cone of vision (no more blind spots)
- New “Rush Respawn” system. Spend 200 Metal to respawn instantly and avoid waiting for a respawn timer.
- Renamed “Damage Resistance” to “Armor”
- Lobby now shows that Lane Map is (old) and No Lane Map is (new). We will not be updating Lane Map for a while. Current focus is on No Lane Map.
Thank you for being a part of the Revn closed alpha. If you don’t have a key, sign up here.